PinnedStephen TrinhGenerative Game Design, Part 1: Game (Surface Structure)How to communicate game design and create player resonance5 min read·Jan 11, 2022----
Stephen TrinhGenerative Game Design, Part 5: ApplicationsPractical uses for applying this framework5 min read·Jan 11, 2022----
Stephen TrinhGenerative Game Design, Part 3: MechanicsHow to create variety and force creativity in game mechanics4 min read·Jan 11, 2022----
Stephen TrinhGenerative Game Design, Part 4: Prose (Deep Structure)How to achieve our intended player behavior6 min read·Jan 11, 2022----
Stephen TrinhGenerative Game Design, Part 2: AttributesThe basic elements from which all mechanics are built4 min read·Jan 11, 2022----
Stephen TrinhWhy I Love: Head Turn [Silent Hill 2]Diegesis and its effect on the player’s experience.4 min read·Sep 19, 2020----
Stephen TrinhThe 4 Elements of Game MechanicsA technical framework for understanding game mechanics in systems.4 min read·Jun 8, 2020----
Stephen TrinhWhy I Love: Holding Ceremonies [Animal Crossing: New Horizons]How New Horizons taught me to appreciate going to my own graduation ceremony.3 min read·May 11, 2020----
Stephen TrinhWhy I Love: Opening Stuff Like Doors [Amnesia: The Dark Descent]Video game doors have rarely had more than two states: open or shut, locked or unlocked.4 min read·Apr 13, 2020----
Stephen TrinhWhy I Love: Command Failed [Final Fantasy IX]Why the most frustrating mechanic in FF9 is also one its most important.4 min read·Mar 9, 2020----